Personally I'd just take Skylights to save on power requirements. Vanilla sun lamps are available at start unless you're tribal. Just note that the VE ones are locked behind some research Gas Extraction for the former, and the other is a bit further down the tech tree. Might go with the vanilla expanded one cuz i dont really wanna make a outside for the zombies to be able to know where i am when they spawn. Fuel consumption is not dependent on how much power is actually drawn. It can hold up to 30 fuel at a time, for a maximum run time of 6.66 days. Ideology has nutrifungus that doesn't want light, which can be useful if your pawns love or are at least tolerant of eating fungi. The chemfuel powered generator consumes 4.5 chemfuel per day and generates a constant 1000W as long as it is switched on and fueled. Skylight in particular doesn't need research, just some investment in steel to make glass panels I've used it for a long time now and it certainly makes indoor farming much easier. With mods like Dub's Skylight you could build glass ceilings which allow sunlight to pass through. You could also unroof not more than 25% or so of a room to give you a bit of growing space, but it's not really feasible for large scale indoor farming. The Vanilla Expanded series also provides a gas powered version and one that's less energy demanding. In vanilla you can build sun lamps that eat up a lot of power to give you a small growing zone to work with. Originally posted by Vermillion Cardinal:There are a few options. The Sun Lamp is a lighting object found in the furniture tab that produces a wide area of light, enough to boost crop growth indoors and at night.
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